BMW Group is industrializing its ‘Virtual Factory’

The BMW Group is industrialising its ‘Virtual Factory’, with production planners continuously scaling applications in the digital twins of over 30 production sites to accelerate production planning worldwide. What once required several weeks of real-world modifications and testing can now be precisely simulated in the BMW Group’s Virtual Factory.

To create optimal conditions for upcoming launches at the plants, the BMW Group will integrate more than 40 new or updated vehicles into its global production between now and 2027. This will first be done virtually to ensure immediate stability at the plants. In the future, the BMW Group’s Virtual Factory is projected to reduce production planning costs by up to 30%.

Virtual planning

Virtual planning is a core element of the BMW Group iFactory, utilizing a wide range of tools. The intelligent linking of building data, equipment data, logistics data, vehicle data, and even 3D simulation of manual work processes creates digital twins of all BMW Group plants worldwide.

In an industrial 3D metaverse application based on Nvidia’s Omniverse, simulations can be performed in real-time, enabling virtual optimization of layouts, robotics, and logistics systems. The BMW Group’s Virtual Factory is continuously expanding to incorporate generative and agentic AI functionalities and assistants.

Nvidia’s Omniverse Enterprise is a platform for building and operating 3D industrial metaverse applications, to run real-time digital twin simulations to optimize layouts, robotics, and logistics systems virtually /BMW

Collision checks

For every launch, it is essential to verify that the new product fits on the production line and does not collide with its surroundings at any point. In the BMW Group’s Virtual Factory, this collision check is digital, automated, and fast, using construction data combined with 3D scans.

The movement and rotation of a vehicle through the production lines are precisely simulated, allowing the system to automatically check for possible collisions. What now takes just three days to simulate virtually previously required almost four weeks of real testing.

In the past, a real vehicle body had to be manually guided through the production lines, often over several weekends, to identify potential collisions.

In the paint shop, this process sometimes required completely emptying and cleaning the dip coating tanks where vehicle bodies are submerged for priming. The costs and time investment for this were enormous.

Rapid evolvement

The BMW Group’s Virtual Factory is rapidly evolving, enabling an increasing number of applications to be scaled. In addition to virtual and automated collision checks, this includes human simulation to optimize manual production steps and automated identification of maps of the surroundings from existing 3D scans for intelligent transportation systems.

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